Now, because of my slack co-authors, nothing has been written for the past couple of weeks. Now, you probably haven't notices cause you are either putting together all your models for massive games, or we have no readers. Either way...
Apocalypse
So I thought I would put up my first impressions of Apocalypse -
Firstly - GW has made a very nice game system. My only two issues is with the deployment zones, as it can leave one side with almost nowhere to put anything on the board, and the strategic reserve rule - as it can give a player leave to put his entire army on in the third turn - sometimes right on top of the enemy.
However, the rest of the rules are fantastic. The barrage template is very fun (and indeed, very useful at targeting group formations). The new war machines are almost impossible to kill outside of hand to hand combat, but hey, I guess that is the idea. The various strategic assets are interesting - especially the careful planning and flank march assets, as well as disruption beacon and strategic redeployment - but they all have other strategic assets to counteract them. I think that the data sheets are great - though I think GW will win a lot of friends if it continues to release new ones online, especially for those sides with only a few (Necrons, Tau, Dark Eldar, Chaos etc).
Important thoughts are - make sure you put a turn time limit in, with allowances for hoard armies. Otherwise, people think too much.
Actually, I will make that its own point - play more, think a little bit less. Don't stop thinking, just don't micromanage where every single damned lascannon or tank will be. Otherwise you run out of time.
Also, I would suggest putting a % points limit as to what people place in strategic reserve - that way people don't leave entire armies in there, and the game can get underway. Now, I don't say that sides should set up just to be shot, but making sure both sides have models on at the beginning ensures a competative start up bidding time.

Final thing - I know Apocalypse is supposed to be a "bring anything you want" kind of game, but adding 2nd ed points percentage rules for force formations seems to me to be a great idea - somthing like a minimum of 25% Troops, no more than 50% in any of the following - HQ, Heavy Support, Elites, Fast Attack. It just puts a limit as to the cheese on the table. I know that shouldn't be an issue, but at some point it probably will be.
All in all, something fun for all, but just take care with the liberties the format permits. I'll post up our first Apoc game soon.
Apocalypse
So I thought I would put up my first impressions of Apocalypse -
Firstly - GW has made a very nice game system. My only two issues is with the deployment zones, as it can leave one side with almost nowhere to put anything on the board, and the strategic reserve rule - as it can give a player leave to put his entire army on in the third turn - sometimes right on top of the enemy.
However, the rest of the rules are fantastic. The barrage template is very fun (and indeed, very useful at targeting group formations). The new war machines are almost impossible to kill outside of hand to hand combat, but hey, I guess that is the idea. The various strategic assets are interesting - especially the careful planning and flank march assets, as well as disruption beacon and strategic redeployment - but they all have other strategic assets to counteract them. I think that the data sheets are great - though I think GW will win a lot of friends if it continues to release new ones online, especially for those sides with only a few (Necrons, Tau, Dark Eldar, Chaos etc).
Important thoughts are - make sure you put a turn time limit in, with allowances for hoard armies. Otherwise, people think too much.
Actually, I will make that its own point - play more, think a little bit less. Don't stop thinking, just don't micromanage where every single damned lascannon or tank will be. Otherwise you run out of time.
Also, I would suggest putting a % points limit as to what people place in strategic reserve - that way people don't leave entire armies in there, and the game can get underway. Now, I don't say that sides should set up just to be shot, but making sure both sides have models on at the beginning ensures a competative start up bidding time.

Final thing - I know Apocalypse is supposed to be a "bring anything you want" kind of game, but adding 2nd ed points percentage rules for force formations seems to me to be a great idea - somthing like a minimum of 25% Troops, no more than 50% in any of the following - HQ, Heavy Support, Elites, Fast Attack. It just puts a limit as to the cheese on the table. I know that shouldn't be an issue, but at some point it probably will be.
All in all, something fun for all, but just take care with the liberties the format permits. I'll post up our first Apoc game soon.
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